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CYBERSTUD POKER BASICS
Cyberstud Poker is a game of skill and
chance between you and the Dealer. It is played with a single standard
deck of 52 cards that are shuffled before each game.
You are dealt five cards and the Dealer
is dealt one card. When you receive your cards, you can choose to Call
or Fold. The hands are compared and any winnings paid out.
The objective is to complete the game
with the strongest hand. The payout is dependent on the value of the
hand you are holding.
CYBERSTUD POKER PAYOUT SCHEDULE
Winning hands in Cyberstud Poker pay
out as follows:
(Note: In Cyberstud Poker odds are expressed as a for b.)
| Hand Combination |
Odds |
Alternative
Odds |
| Royal Flush |
1,000
for 1 |
999
to 1 |
| Straight Flush |
200
for 1 |
199
to 1 |
| Four of a Kind |
100
for 1 |
99 to
1 |
| Full House |
15
for 1 |
14 to
1 |
| Flush |
10
for 1 |
9 to
1 |
| Straight |
6 for
1 |
5 to
1 |
| Three of a Kind |
4 for
1 |
3 to
1 |
| Two Pairs |
2 for
1 |
1 to
1 |
| Tens or Better |
2 for
1 |
1 to
1 |
| Ace-King |
2 for
1 |
1 to
1 |
The Dealer must get at least an
Ace-King combination or higher to qualify. If the Dealer's hand does not
qualify, you are paid your bet and double your ante, regardless of the
value of your hand.
If the Dealer's hand qualifies, you are
paid out according to the Payout Schedule and receive double your ante.
Examples:
- You ante one credit and are dealt a
Royal Flush. You call, betting another two credits. The Dealer's
hand does not qualify, so your bet of two credits plus double your
ante: 1 x 2 = 2 credits, is returned to you. You are paid out four
credits. Since you wagered three credits on this hand, your net
profit is one credit.
- You ante one credit and are dealt a
hand with no combinations. You call, betting another two credits.
The Dealer has an Ace-King combination, so you lose your three
credits. Your net loss is three credits.
- You ante one credit and are dealt an
Ace-King combination. You call, betting another two credits. The
Dealer's hand does not qualify, so your bet of two credits plus
double your ante: 1 x 2 = 2 credits is returned to you. You are paid
out four credits. Since you wagered three credits on this hand, your
net profit is one credit.
- You ante one credit and are dealt an
Ace-King combination. You call, betting another two credits. The
Dealer also has an Ace-King combination. The hands are compared and
the hand with the higher card wins. Your hand has the high card, so
you are paid two times your bet: 2 x 2 = 4 credits, plus double your
ante: 1 x 2 = 2 credits. You are paid out six credits. Since you
wagered three credits on this hand, your net profit is three credits.
- You ante one credit and are dealt a
Royal Flush. You call, betting another two credits. The Dealer has a
Straight Flush. As the odds on a Royal Flush are 1,000 for 1, you
are paid: 2 x 1,000 = 2,000 credits for your bet, plus double your
ante: 1 x 2 = 2 credits. You are paid out: (2 x 1,000) + 2 = 2,002
credits. Since you wagered three credits on this hand, your net
profit is 1,999 credits.
Important: Malfunctions void all plays
and pays.
CYBERSTUD POKER RULES
The following rules apply when playing
Cyberstud Poker:
- The Dealer must get at least an
Ace-King combination or higher to qualify.
- If the Dealer's hand does not
qualify, you are paid your bet and double your ante, regardless of
the value of your hand.
- If the Dealer's hand qualifies and
your hand is stronger, you are paid out according to the Payout
Schedule and receive double your ante.
- Your ante remains on the table until
you call or fold.
CYBERSTUD POKER TERMINOLOGY
Ante
This is the minimum bet amount that you
must wager before you can bet on a hand. The ante is placed before any
cards are dealt.
Call
This is when you think that the value
of your hand can beat the value of the Dealer's hand. A bet of double
your ante is placed on the table and the Dealer is dealt four cards.
Your hand and the Dealer's hands are compared. The hand with the highest
value wins and the winnings are paid according to the Payout Schedule.
Fold
This is when you think that the value
of your hand cannot beat the value of the Dealer's hand and you want to
minimize your loss. The Dealer is dealt four cards and the game is over.
You loose your ante and can play again.
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