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CYBERSTUD POKER BASICS

Cyberstud Poker is a game of skill and chance between you and the Dealer. It is played with a single standard deck of 52 cards that are shuffled before each game.

You are dealt five cards and the Dealer is dealt one card. When you receive your cards, you can choose to Call or Fold. The hands are compared and any winnings paid out.

The objective is to complete the game with the strongest hand. The payout is dependent on the value of the hand you are holding.

CYBERSTUD POKER PAYOUT SCHEDULE

Winning hands in Cyberstud Poker pay out as follows:
(Note: In Cyberstud Poker odds are expressed as a for b.)

Hand Combination Odds Alternative Odds
Royal Flush 1,000 for 1 999 to 1
Straight Flush 200 for 1 199 to 1
Four of a Kind 100 for 1 99 to 1
Full House 15 for 1 14 to 1
Flush 10 for 1 9 to 1
Straight 6 for 1 5 to 1
Three of a Kind 4 for 1 3 to 1
Two Pairs 2 for 1 1 to 1
Tens or Better 2 for 1 1 to 1
Ace-King 2 for 1 1 to 1

The Dealer must get at least an Ace-King combination or higher to qualify. If the Dealer's hand does not qualify, you are paid your bet and double your ante, regardless of the value of your hand.

If the Dealer's hand qualifies, you are paid out according to the Payout Schedule and receive double your ante.

Examples:

  1. You ante one credit and are dealt a Royal Flush. You call, betting another two credits. The Dealer's hand does not qualify, so your bet of two credits plus double your ante: 1 x 2 = 2 credits, is returned to you. You are paid out four credits. Since you wagered three credits on this hand, your net profit is one credit.

  2. You ante one credit and are dealt a hand with no combinations. You call, betting another two credits. The Dealer has an Ace-King combination, so you lose your three credits. Your net loss is three credits.

  3. You ante one credit and are dealt an Ace-King combination. You call, betting another two credits. The Dealer's hand does not qualify, so your bet of two credits plus double your ante: 1 x 2 = 2 credits is returned to you. You are paid out four credits. Since you wagered three credits on this hand, your net profit is one credit.

  4. You ante one credit and are dealt an Ace-King combination. You call, betting another two credits. The Dealer also has an Ace-King combination. The hands are compared and the hand with the higher card wins. Your hand has the high card, so you are paid two times your bet: 2 x 2 = 4 credits, plus double your ante: 1 x 2 = 2 credits. You are paid out six credits. Since you wagered three credits on this hand, your net profit is three credits.

  5. You ante one credit and are dealt a Royal Flush. You call, betting another two credits. The Dealer has a Straight Flush. As the odds on a Royal Flush are 1,000 for 1, you are paid: 2 x 1,000 = 2,000 credits for your bet, plus double your ante: 1 x 2 = 2 credits. You are paid out: (2 x 1,000) + 2 = 2,002 credits. Since you wagered three credits on this hand, your net profit is 1,999 credits.

Important: Malfunctions void all plays and pays.

CYBERSTUD POKER RULES

The following rules apply when playing Cyberstud Poker:
  • The Dealer must get at least an Ace-King combination or higher to qualify.
  • If the Dealer's hand does not qualify, you are paid your bet and double your ante, regardless of the value of your hand.
  • If the Dealer's hand qualifies and your hand is stronger, you are paid out according to the Payout Schedule and receive double your ante.
  • Your ante remains on the table until you call or fold.

CYBERSTUD POKER TERMINOLOGY

  • Ante
  • Call
  • Fold

Ante

This is the minimum bet amount that you must wager before you can bet on a hand. The ante is placed before any cards are dealt.

Call

This is when you think that the value of your hand can beat the value of the Dealer's hand. A bet of double your ante is placed on the table and the Dealer is dealt four cards. Your hand and the Dealer's hands are compared. The hand with the highest value wins and the winnings are paid according to the Payout Schedule.

Fold

This is when you think that the value of your hand cannot beat the value of the Dealer's hand and you want to minimize your loss. The Dealer is dealt four cards and the game is over. You loose your ante and can play again.

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